Jul 25, 2014
An explanation is where the mind comes to rest.
Michael Lewis (?) via I’m Ira Glass, Host of This American Life, and This Is How I Work
Feb 12, 2014
Instead of asking “How was your day?” at the end of every day, try asking a question that proves you actually care about the answer. “What made you laugh the hardest today?” or “Was there a point today when you felt alone?” or “What was your biggest personal victory today?”
IamA single guy who quit his job and spent the last year crossing the country, interviewing over 100 of America’s most amazing couples about what it’s like to be in love AMA! : IAmA
Feb 12, 2014
Dec 13, 2013
They say that you’re the average of the 5 people you spend the most time with. Think about that for a minute: who would be in your circle of 5?
Drew Houston’s Commencement address - MIT News Office
Dec 13, 2013
It took me a while to get it, but the hardest-working people don’t work hard because they’re disciplined. They work hard because working on an exciting problem is fun.
Drew Houston’s Commencement address - MIT News Office
Nov 11, 2013
In other words, in the beginning you need to get comfortable with feeling stupid, uncertain, and unskilled. You’re not allowed to be disappointed by your amateur performance because you haven’t developed the skills of a professional yet. It’s only the professionals that are allowed to be disappointed because they have put in the work to be better.
You’re Not Good Enough to Be Disappointed - James Clear
Oct 12, 2013
wrenpapers:

This is such a good thing to remember.

wrenpapers:

This is such a good thing to remember.

(via wrenpapers)

Oct 11, 2013
Lesson No. 25: “When I’m stuck on a first draft, I remind myself that no one gets to see this until I say they can, which gives me permission to finish.”
Brian Koppelman’s Six-Second Screenwriting Advice : The New Yorker
Aug 1, 2013
As to regrets, they are absurd. If you think back regretfully you will eventually come to regret your birth. Think hard enough and you will disappear up your own asshole.
Comment by Frank Winters on George Saunders’s Advice to Graduates - NYTimes.com
Aug 1, 2013
So, quick, end-of-speech advice: Since, according to me, your life is going to be a gradual process of becoming kinder and more loving: Hurry up. Speed it along. Start right now. There’s a confusion in each of us, a sickness, really: selfishness. But there’s also a cure. So be a good and proactive and even somewhat desperate patient on your own behalf – seek out the most efficacious anti-selfishness medicines, energetically, for the rest of your life. Do all the other things, the ambitious things – travel, get rich, get famous, innovate, lead, fall in love, make and lose fortunes, swim naked in wild jungle rivers (after first having it tested for monkey poop) – but as you do, to the extent that you can, err in the direction of kindness. Do those things that incline you toward the big questions, and avoid the things that would reduce you and make you trivial. That luminous part of you that exists beyond personality – your soul, if you will – is as bright and shining as any that has ever been. Bright as Shakespeare’s, bright as Gandhi’s, bright as Mother Theresa’s. Clear away everything that keeps you separate from this secret luminous place. Believe it exists, come to know it better, nurture it, share its fruits tirelessly.
George Saunders’s Advice to Graduates - NYTimes.com
Aug 1, 2013
To make a user-friendly system, the system must have conceptual integrity, which can only be achieved by separating architecture from implementation. A single chief architect (or a small number of architects), acting on the user’s behalf, decides what goes in the system and what stays out. The architect or team of architects should develop an idea of what the system should do and make sure this vision is understood by the rest of the team. A novel idea by someone may not be included if it does not fit seamlessly with the overall system design. In fact, to ensure a user-friendly system, a system may deliberately provide fewer features than it is capable of. The point is that if a system is too complicated to use, then many of its features will go unused because no one has the time to learn how to use them.
The Mythical Man-Month - Wikipedia, the free encyclopedia
Jul 30, 2013
Good design – and good business – is all about empathy with our fellow humans. In fact it’s not really limited to business – it’s society as a whole. It’s what defines us as human. To understand the true impact of your designs, you have to work at a human level of focus. You have to see the whites of their eyes and their facial expressions. That’s really the whole point of this talk. At the end of the day, you should evaluate what you really want from your customers. Do you just want them to just use your service, or do you want more? Personally I think usage alone is cheap. A good brand is liked. A great brand is loved and respected. I hope that today I’ve shown you’ll never reach that point if you use Dark Patterns.
The slippery slope | 90 Percent Of Everything
Jul 17, 2013
When I was younger, I thought listening was just about learning the contents of someone’s mind. I’d always try to finish their thoughts, just to show them that I knew what they were thinking. As I got older, I learned to listen better. I realized that by trying to anticipate their mind, I was ignoring their heart.
Humans of New York 
Jul 17, 2013
Read often, experiment and experience often, and you’ll never be short on ideas or friends.
Twitter / gretaheartscake: Read often, experiment and …
Jul 10, 2013
If you don’t have enemies, you don’t have character.
Your Morning Shot: Paul Newman: The GQ Eye: GQ on Style: GQ
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